Wiki Page Content

Differences between revisions 6 and 9 (spanning 3 versions)
Revision 6 as of 2013-02-11 18:17:51
Size: 1073
Comment: Cleaned up stray marks
Revision 9 as of 2015-04-26 18:55:49
Size: 1417
Comment: Sorted related functions, see SGFunctions.
Deletions are marked like this. Additions are marked like this.
Line 12: Line 12:
const char* SDL_JoystickName(SDL_Joystick *joystick) const char* SDL_JoystickName(SDL_Joystick* joystick)
Line 16: Line 16:
||'''joystick'''||the [[SDL_Joystick]] obtained from [[SDL_JoystickOpen]] || ||'''joystick'''||the SDL_Joystick obtained from [[SDL_JoystickOpen]]()||
Line 36: Line 36:
''You can add useful comments here''

##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment.

== Version ==
This function is available since SDL 2.0.0.
Line 38: Line 44:
 .[[SDL_JoystickNameForIndex]]
Line 39: Line 46:
 .[[SDL_JoystickNameForIndex]]

DRAFT

SDL_JoystickName

Use this function to get the implementation dependent name of a joystick.

Syntax

const char* SDL_JoystickName(SDL_Joystick* joystick)

Function Parameters

joystick

the SDL_Joystick obtained from SDL_JoystickOpen()

Return Value

Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.

Code Examples

/* Print the names of all attached joysticks */
int num_joy, i;
num_joy = SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i = 0; i < num_joy; i++)
{
  SDL_Joystick *joystick = SDL_JoystickOpen(i);
  printf("%s\n", SDL_JoystickName(joystick));
}

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryJoystick

None: SDL_JoystickName (last edited 2015-04-26 18:55:49 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit