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| Returns the ^number of axes^ on success, or a negative error code on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?)>> | Returns the ^number of axis controls^/^number of axes^ on success or a negative error code on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?)>> |
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| .[[SDL_JoystickGetAxis]] * .[[SDL_JoystickOpen]] * |
DRAFT |
SDL_JoystickNumAxes
Use this function to get the number of general axis controls on a joystick.
Contents
Syntax
int SDL_JoystickNumAxes(SDL_Joystick* joystick)
Function Parameters
joystick |
a pointer to a structure containing joystick information ??? |
Return Value
Returns the number of axis controls/number of axes on success or a negative error code on failure; call SDL_GetError() for more information.
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Code Examples
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Remarks
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