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Revision 1 as of 2010-03-17 17:56:15
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Editor: SheenaSmith
Comment: create page, add content (Rev 5540)
Revision 5 as of 2013-09-01 18:33:42
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Comment: Updated usage of Color2 macro.
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||'''joystick'''||a pointer to a structure containing joystick information ???|| ||'''joystick'''||an SDL_Joystick structure containing joystick information ???||
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Returns the ^number of axes^ on success, or a negative error code on failure; call [[SDL_GetError]]() for more information.  <<Color2(green,Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?)>> Returns the ^number of axis controls^/^number of axes^ on success or a negative error code on failure; call [[SDL_GetError]]() for more information.

<<Color2(col=green,text="Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?")>>
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 .[[SDL_JoystickGetAxis]] *
 .[[SDL_JoystickOpen]] *

DRAFT

SDL_JoystickNumAxes

Use this function to get the number of general axis controls on a joystick.

Syntax

int SDL_JoystickNumAxes(SDL_Joystick* joystick)

Function Parameters

joystick

an SDL_Joystick structure containing joystick information ???

Return Value

Returns the number of axis controls/number of axes on success or a negative error code on failure; call SDL_GetError() for more information.

Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?

Code Examples

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Remarks

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CategoryAPI, CategoryJoystick

None: SDL_JoystickNumAxes (last edited 2017-03-11 22:50:34 by PhilippWiesemann)

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