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Size: 986
Comment: create page, add content (Rev 5540)
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← Revision 9 as of 2017-03-11 22:50:34 ⇥
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| ||'''joystick'''||a pointer to a structure containing joystick information ???|| | ||'''joystick'''||an SDL_Joystick structure containing joystick information|| |
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| Returns the ^number of axes^ on success, or a negative error code on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?)>> | Returns the number of axis controls/number of axes on success or a negative error code on failure; call [[SDL_GetError]]() for more information. /* <<Color2(col=green,text="Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?")>> */ |
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| .[[SDL_JoystickGetAxis]] .[[SDL_JoystickOpen]] |
DRAFT |
SDL_JoystickNumAxes
Use this function to get the number of general axis controls on a joystick.
Contents
Syntax
int SDL_JoystickNumAxes(SDL_Joystick* joystick)
Function Parameters
joystick |
an SDL_Joystick structure containing joystick information |
Return Value
Returns the number of axis controls/number of axes on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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