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Differences between revisions 2 and 9 (spanning 7 versions)
Revision 2 as of 2010-08-28 21:34:11
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Editor: SheenaSmith
Comment: update content (old wiki)
Revision 9 as of 2017-03-11 22:50:34
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Comment: Removed old formatting.
Deletions are marked like this. Additions are marked like this.
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||'''joystick'''||a pointer to a structure containing joystick information ???|| ||'''joystick'''||an SDL_Joystick structure containing joystick information||
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Returns the ^number of axis controls^/^number of axes^ on success, or a negative error code on failure; call [[SDL_GetError]]() for more information. Returns the number of axis controls/number of axes on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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<<Color2(green,Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?)>> /* <<Color2(col=green,text="Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?")>> */
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 .[[SDL_JoystickGetAxis]] *
 .[[SDL_JoystickOpen]] *
 .[[SDL_JoystickGetAxis]]
 .[[SDL_JoystickOpen]]

DRAFT

SDL_JoystickNumAxes

Use this function to get the number of general axis controls on a joystick.

Syntax

int SDL_JoystickNumAxes(SDL_Joystick* joystick)

Function Parameters

joystick

an SDL_Joystick structure containing joystick information

Return Value

Returns the number of axis controls/number of axes on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryJoystick

None: SDL_JoystickNumAxes (last edited 2017-03-11 22:50:34 by PhilippWiesemann)

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