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SDL_JoystickNumAxes
Use this function to get the number of general axis controls on a joystick.
Contents
Syntax
int SDL_JoystickNumAxes(SDL_Joystick* joystick)
Function Parameters
joystick |
an SDL_Joystick structure containing joystick information ??? |
Return Value
Returns the number of axis controls/number of axes on success or a negative error code on failure; call SDL_GetError() for more information.
Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?
Code Examples
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Remarks
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