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Revision 5 as of 2013-09-01 18:33:42
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 .[[SDL_JoystickGetAxis]] *
 .[[SDL_JoystickOpen]] *
 .[[SDL_JoystickGetAxis]]
 .[[SDL_JoystickOpen]]

DRAFT

SDL_JoystickNumAxes

Use this function to get the number of general axis controls on a joystick.

Syntax

int SDL_JoystickNumAxes(SDL_Joystick* joystick)

Function Parameters

joystick

an SDL_Joystick structure containing joystick information ???

Return Value

Returns the number of axis controls/number of axes on success or a negative error code on failure; call SDL_GetError() for more information.

Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?

Code Examples

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Remarks

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CategoryAPI, CategoryJoystick

None: SDL_JoystickNumAxes (last edited 2017-03-11 22:50:34 by PhilippWiesemann)

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