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Size: 1080
Comment: Updated usage of Color2 macro.
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← Revision 9 as of 2017-03-11 22:50:34 ⇥
Size: 1074
Comment: Removed old formatting.
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| Deletions are marked like this. | Additions are marked like this. |
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| ||'''joystick'''||an SDL_Joystick structure containing joystick information ???|| | ||'''joystick'''||an SDL_Joystick structure containing joystick information|| |
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| Returns the ^number of axis controls^/^number of axes^ on success or a negative error code on failure; call [[SDL_GetError]]() for more information. | Returns the number of axis controls/number of axes on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
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| <<Color2(col=green,text="Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?")>> | /* <<Color2(col=green,text="Is this the number of axes like x y z or the number of pads or sticks that control movement in the 3 axes like a game pad might have two joysticks and a thumb pad?")>> */ |
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| .[[SDL_JoystickGetAxis]] * .[[SDL_JoystickOpen]] * |
.[[SDL_JoystickGetAxis]] .[[SDL_JoystickOpen]] |
DRAFT |
SDL_JoystickNumAxes
Use this function to get the number of general axis controls on a joystick.
Contents
Syntax
int SDL_JoystickNumAxes(SDL_Joystick* joystick)
Function Parameters
joystick |
an SDL_Joystick structure containing joystick information |
Return Value
Returns the number of axis controls/number of axes on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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