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Start a rumble effect in the joystick's triggers


int SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);

Function Parameters


The joystick to vibrate


The intensity of the left trigger rumble motor, from 0 to 0xFFFF


The intensity of the right trigger rumble motor, from 0 to 0xFFFF


The duration of the rumble effect, in milliseconds

Return Value

Returns 0, or -1 if trigger rumble isn't supported on this joystick


Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.

Note that this function is for _trigger_ rumble; the first joystick to support this was the PlayStation 5's DualShock 5 controller. If you want the (more common) whole-controller rumble, use SDL_JoystickRumble() instead.


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