Keyboard button event structure (event.key.*)
Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!
typedef struct SDL_KeyboardEvent
{/**< ::SDL_KEYDOWN or ::SDL_KEYUP */
Uint32 type; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 timestamp; /**< The window with keyboard focus, if any */
Uint32 windowID; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 state; /**< Non-zero if this is a key repeat */
Uint8 repeat;
Uint8 padding2;
Uint8 padding3;/**< The key that was pressed or released */
SDL_Keysym keysym; } SDL_KeyboardEvent;
Uint32 |
type |
the event type; SDL_KEYDOWN or SDL_KEYUP |
Uint32 |
timestamp |
timestamp of the event |
Uint32 |
windowID |
the window with keyboard focus, if any |
Uint8 |
state |
the state of the key; SDL_PRESSED or SDL_RELEASED |
Uint8 |
repeat |
non-zero if this is a key repeat |
keysym |
the SDL_Keysym representing the key that was pressed or released |
CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents