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Differences between revisions 1 and 7 (spanning 6 versions)
Revision 1 as of 2010-02-25 06:49:39
Size: 968
Editor: SheenaSmith
Comment: create page, add content (Rev 5540)
Revision 7 as of 2010-10-11 04:14:17
Size: 1339
Editor: SheenaSmith
Comment: update content - pointers, structs
Deletions are marked like this. Additions are marked like this.
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<<Color2(green,see SDL_LoadWAV_RW for same parameters)>> <<Color2(green,There is no page for SDL_RWops. Should there be? Should it be mentioned in the param description?)>>
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Returns the new surface, or NULL if there was an error; call [[SDL_GetError]]() for more information. Returns a pointer to a new [[SDL_Surface]] or NULL if there was an error; call [[SDL_GetError]]() for more information.
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*<<BR>><<Color2(green,This is from SDL_LoadBMP in the old wiki. Does it apply here?)>>

Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect).<<BR>>*
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 .[[SDL_LoadBMP]]
 .[[SDL_SaveBMP_RW]] ???

DRAFT

SDL_LoadBMP_RW

Use this function to load a surface from a seekable SDL data source (memory or file).

Syntax

SDL_Surface* SDL_LoadBMP_RW(SDL_RWops* src,
                            int        freesrc)

Function Parameters

src

the data source for the surface

freesrc

non-zero to close the source after being read

green

Return Value

Returns a pointer to a new SDL_Surface or NULL if there was an error; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The new surface should be freed with SDL_FreeSurface().

*
green

Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect).
*


CategoryAPI, CategorySurface

None: SDL_LoadBMP_RW (last edited 2014-03-02 13:44:25 by PhilippWiesemann)

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