SDL_LoadWAV_RW
Use this function to load a WAVE from the data source, automatically freeing that source if freesrc is non-zero.
Contents
Syntax
SDL_AudioSpec* SDL_LoadWAV_RW(SDL_RWops* src,
int freesrc,
SDL_AudioSpec* spec,
Uint8** audio_buf,
Uint32* audio_len)
Function Parameters
src |
the data source for the wave file; see SDL_RWFromMem() for more info |
freesrc |
non-zero to automatically free the data source |
spec |
specifies the target audio format; see SDL_AudioSpec for more info -or- an SDL_AudioSpec structure representing the desired output format |
audio_buf |
specifies the audio buffer |
audio_len |
specifies the length of the audio buffer in bytes |
Return Value
If this function succeeds it returns a pointer to an the given SDL_AudioSpec structure filled with the audio data format of the wave data, fills audio_buf with a pointer to a malloc()'d buffer containing the audio data, and fills audio_len with a pointer to the length of that audio buffer (in bytes).
This function returns NULL if the wave file cannot be opened, uses an unknown data format, or is corrupt; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Currently raw and MS-ADPCM WAVE files are supported.
You need to free the audio buffer with SDL_FreeWAV() when you are done with it.
