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Size: 1244
Comment: typo
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← Revision 11 as of 2015-01-09 23:01:38 ⇥
Size: 1244
Comment: Changed function name in example for consistency.
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| Deletions are marked like this. | Additions are marked like this. |
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| void myAudioCallback(void *userdata, Uint8* stream, int len) | void MyAudioCallback(void *userdata, Uint8* stream, int len) |
SDL_LockAudio
This function is a legacy means of locking the audio device. New programs might want to use SDL_LockAudioDevice() instead.
Syntax
void SDL_LockAudio(void)
Code Examples
void MyAudioCallback(void *userdata, Uint8* stream, int len)
{
printf("The audio callback is running!\n");
SDL_memset(stream, 0, len); // just silence.
printf("The audio callback is done!\n");
}
// don't lock for 2 seconds at a time in real life, please.
SDL_Delay(2000); // callback runs for 2 seconds.
SDL_LockAudio();
printf("The audio callback can't be running right now!\n");
SDL_Delay(2000); // callback doesn't run for 2 seconds.
printf("Ok, unlocking!\n");
SDL_UnlockAudio();
SDL_Delay(2000); // callback runs for 2 seconds.
Remarks
This function is equivalent to calling
SDL_LockAudioDevice(1);
and is only useful if you used the legacy SDL_OpenAudio() function.
