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SDL_LockAudio . . . 7 matches
... = SDL_LockAudio = This function is a legacy means of locking the audio device. New programs might want to use [[SDL_LockAudioDevice]]() instead. <<TableOfContents()>> == Synta...

1.2k - rev: 11 (current) last modified: 2015-01-09 23:01:38

SDL_LockAudioDevice . . . 5 matches
... = SDL_LockAudioDevice = Use this function to lock out the audio callback function for a specified device. <<TableOfContents()>> == Syntax == {{{#!highlight cpp void SDL_LockAu...

2.4k - rev: 12 (current) last modified: 2015-01-09 23:01:58

SDL_UnlockAudioDevice . . . 4 matches
... extern SDL_AudioDeviceID devid; SDL_Delay(2000); // callback runs for 2 seconds. SDL_LockAudioDevice(devid); printf("The audio callback can't be running right now!\n"); SDL_Dela...

1.2k - rev: 8 (current) last modified: 2015-01-09 23:02:41

SDL_PauseAudioDevice . . . 3 matches
... will start the device playing again, and vice versa. This is different from how [[SDL_LockAudioDevice]]() works. If you just need to protect a few variables from race conditions...

1.8k - rev: 11 (current) last modified: 2015-12-19 22:22:30

SDL_UnlockAudio . . . 2 matches
... at a time in real life, please. SDL_Delay(2000); // callback runs for 2 seconds. SDL_LockAudio(); printf("The audio callback can't be running right now!\n"); SDL_Delay(2000); /...

1.2k - rev: 8 (current) last modified: 2015-01-09 23:02:23

SDL_OpenAudioDevice . . . 2 matches
...ions between your callback and other threads without fully pausing playback with [[SDL_LockAudioDevice]](). For more information about the callback, see [[SDL_AudioSpec]]. == Ve...

4.8k - rev: 26 (current) last modified: 2017-03-30 12:26:07

SDL_QueueAudio . . . 1 match
...o callback or queue audio with this function, but not both. You should not call [[SDL_LockAudio]]() on the device before queueing; SDL handles locking internally for this functio...

2.8k - rev: 2 (current) last modified: 2016-09-06 21:13:01

SDL_OpenAudio . . . 1 match
...en at a time with this function. == Related Functions == .[[SDL_CloseAudio]] .[[SDL_LockAudio]] .[[SDL_PauseAudio]] .[[SDL_UnlockAudio]] == Related Structures == .[[SDL_Aud...

2.8k - rev: 23 (current) last modified: 2018-10-01 10:02:23

SDL_GetQueuedAudioSize . . . 1 match
...ack or queue audio with [[SDL_QueueAudio]](), but not both. You should not call [[SDL_LockAudio]]() on the device before querying; SDL handles locking internally for this functio...

1.9k - rev: 1 (current) last modified: 2014-07-28 17:49:26

SDL_DequeueAudio . . . 1 match
...allback, or dequeue audio with this function, but not both. You should not call [[SDL_LockAudio]]() on the device before queueing; SDL handles locking internally for this functio...

3.1k - rev: 3 (current) last modified: 2016-09-29 21:29:28

SDL_ClearQueuedAudio . . . 1 match
...ack or queue audio with [[SDL_QueueAudio]](), but not both. You should not call [[SDL_LockAudio]]() on the device before clearing the queue; SDL handles locking internally for th...

2.0k - rev: 1 (current) last modified: 2014-07-28 17:50:37

CategoryAudio . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = Audio Device Management and Audio Playback = '''Include File(s):''' [[http://hg.libsdl.org/...

0.7k - rev: 13 (current) last modified: 2013-10-12 19:28:06

CategoryAPI . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API by Name = <<TableOfContents()>> == Hints == <<FullSearchCached(category:Catego...

0.5k - rev: 19 (current) last modified: 2013-08-10 05:04:50

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