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SDL_LockAudioDevice . . . 5 matches
... = SDL_LockAudioDevice = Use this function to lock out the audio callback function for a specified device. <<TableOfContents()>> == Syntax == {{{#!highlight cpp void SDL_LockAu...

2.4k - rev: 12 (current) last modified: 2015-01-09 23:01:58

SDL_UnlockAudioDevice . . . 4 matches
...tern SDL_AudioDeviceID devid; SDL_Delay(2000); // callback runs for 2 seconds. SDL_LockAudioDevice(devid); printf("The audio callback can't be running right now!\n"); SDL_Delay(2...

1.2k - rev: 8 (current) last modified: 2015-01-09 23:02:41

SDL_PauseAudioDevice . . . 3 matches
...ll start the device playing again, and vice versa. This is different from how [[SDL_LockAudioDevice]]() works. If you just need to protect a few variables from race conditions vs...

1.8k - rev: 11 (current) last modified: 2015-12-19 22:22:30

SDL_LockAudio . . . 3 matches
...is a legacy means of locking the audio device. New programs might want to use [[SDL_LockAudioDevice]]() instead. <<TableOfContents()>> == Syntax == {{{#!highlight cpp void SDL_L...

1.2k - rev: 11 (current) last modified: 2015-01-09 23:01:38

SDL_OpenAudioDevice . . . 2 matches
...s between your callback and other threads without fully pausing playback with [[SDL_LockAudioDevice]](). For more information about the callback, see [[SDL_AudioSpec]]. == Versi...

4.8k - rev: 26 (current) last modified: 2017-03-30 12:26:07

CategoryAudio . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = Audio Device Management and Audio Playback = '''Include File(s):''' [[http://hg.libsdl.org/...

0.7k - rev: 13 (current) last modified: 2013-10-12 19:28:06

CategoryAPI . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API by Name = <<TableOfContents()>> == Hints == <<FullSearchCached(category:Catego...

0.5k - rev: 19 (current) last modified: 2013-08-10 05:04:50

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