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⇤ ← Revision 1 as of 2009-11-04 05:35:21
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| ||'''param'''||Something passed to SDL_FunctionName|| | ||'''textureID'''||The texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.|| ||'''rect'''||A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.|| ||'''markDirty'''||If this is nonzero, the locked area will be marked dirty when the texture is unlocked.|| ||'''pixels'''||This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.|| ||'''pitch'''||This is filled in with the pitch of the locked pixels.|| |
SDL_LockTexture
Use this function to /insert short function description here/.
Contents
Syntax
int SDL_LockTexture (SDL_TextureID textureID, const SDL_Rect *rect, int markDirty, void **pixels, int *pitch)
Function Parameters
textureID |
The texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING. |
rect |
A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. |
markDirty |
If this is nonzero, the locked area will be marked dirty when the texture is unlocked. |
pixels |
This is filled in with a pointer to the locked pixels, appropriately offset by the locked area. |
pitch |
This is filled in with the pitch of the locked pixels. |
Return Value
A value returned by SDL_FunctionName
Code Examples
You can add your code example here
Remarks
You can add useful comments here
