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||'''rect'''||a pointer to and [[SDL_Rect]] structure representing the area to lock for access; if the '''rect''' is NULL the entire texture will be locked|| ||'''rect'''||a pointer to an [[SDL_Rect]] structure representing the area to lock for access; if '''rect''' is NULL the entire texture will be locked||

SDL_LockTexture

Use this function to lock a portion of the texture for pixel access.

Syntax

int SDL_LockTexture(SDL_TextureID    textureID,
                    const SDL_Rect*  rect,
                    int              markDirty,
                    void**           pixels,
                    int*             pitch)

Function Parameters

textureID

the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING

rect

a pointer to an SDL_Rect structure representing the area to lock for access; if rect is NULL the entire texture will be locked

markDirty

if this is non-zero the locked area will be marked dirty when the texture is unlocked

pixels

this is filled in with a pointer to the locked pixels, appropriately offset by the locked area

pitch

this is filled in with the pitch of the locked pixels

Return Value

0 on success, or a negative error code if the texture is not valid or was created with SDL_TEXTUREACCESS_STATIC; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

If you don't want to mark the entire area dirty you can pass 0 for markDirty and then use SDL_DirtyTexture() to mark specific subareas dirty.


CategoryAPI, CategoryVideo

None: SDL_LockTexture (last edited 2014-12-21 21:01:03 by PhilippWiesemann)

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