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Revision 22 as of 2011-01-02 04:49:20
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Editor: SheenaSmith
Comment: update formatting - enums, structs, the/an
Revision 23 as of 2011-02-15 19:28:20
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Editor: SheenaSmith
Comment: update content - 2/14 changeset 5295 (as of 5145); moved to render.h
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[[CategoryAPI]], [[CategoryVideo]] [[CategoryAPI]], [[CategoryRender]]

SDL_LockTexture

Use this function to lock a portion of the texture for pixel access.

Syntax

int SDL_LockTexture(SDL_Texture*    texture,
                    const SDL_Rect* rect,
                    int             markDirty,
                    void**          pixels,
                    int*            pitch)

Function Parameters

texture

the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING

rect

an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture

markDirty

if this is non-zero the locked area will be marked dirty when the texture is unlocked

pixels

this is filled in with a pointer to the locked pixels, appropriately offset by the locked area

pitch

this is filled in with the pitch of the locked pixels

Return Value

Returns 0 on success, or a negative error code if the texture is not valid or was created with SDL_TEXTUREACCESS_STATIC; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

If you don't want to mark the entire area dirty you can pass 0 for markDirty and then use SDL_DirtyTexture() to mark specific subareas dirty.


CategoryAPI, CategoryRender

None: SDL_LockTexture (last edited 2014-12-21 21:01:03 by PhilippWiesemann)

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