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Differences between revisions 25 and 26
Revision 25 as of 2011-05-17 17:54:02
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Editor: SheenaSmith
Comment: minor change
Revision 26 as of 2011-10-25 22:13:10
Size: 1425
Editor: SheenaSmith
Comment: update content - 10/24 50560ca58f80 (fix RV; remove markDirty, add basic description in remarks); camelcase
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#pragma disable-camelcase #pragma camelcase off

||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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Returns 0 on success or a negative error code if the texture is not valid or was not created with SDL_TEXTUREACCESS_STATIC; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call [[SDL_GetError]]() for more information.
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If you don't want to mark the entire area dirty you can pass 0 for '''markDirty''' and then use [[SDL_DirtyTexture]]() to mark specific subareas dirty. Use this function to lock the existing pixel data for editing. You must use [[SDL_UnlockTexture]]() to unlock the pixels and apply any changes.

DRAFT

SDL_LockTexture

Use this function to lock a portion of the texture for pixel access.

Syntax

int SDL_LockTexture(SDL_Texture*    texture,
                    const SDL_Rect* rect,
                    void**          pixels,
                    int*            pitch)

Function Parameters

texture

the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING

rect

an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture

pixels

this is filled in with a pointer to the locked pixels, appropriately offset by the locked area

pitch

this is filled in with the pitch of the locked pixels

Return Value

Returns 0 on success or a negative error code if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

Use this function to lock the existing pixel data for editing. You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.


CategoryAPI, CategoryRender

None: SDL_LockTexture (last edited 2014-12-21 21:01:03 by PhilippWiesemann)

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