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Comment: update content - 10/24 50560ca58f80 (fix RV; remove markDirty, add basic description in remarks); camelcase
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Use this function to lock the existing pixel data for editing. You must use [[SDL_UnlockTexture]]() to unlock the pixels and apply any changes. The pixels made available for editing don't necessarily contain the old data. This is specifically ''not'' guaranteed.

You must use [[SDL_UnlockTexture]]() to unlock the pixels and apply any changes.

DRAFT

SDL_LockTexture

Use this function to lock a portion of the texture for pixel access.

Syntax

int SDL_LockTexture(SDL_Texture*    texture,
                    const SDL_Rect* rect,
                    void**          pixels,
                    int*            pitch)

Function Parameters

texture

the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING

rect

an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture

pixels

this is filled in with a pointer to the locked pixels, appropriately offset by the locked area

pitch

this is filled in with the pitch of the locked pixels

Return Value

Returns 0 on success or a negative error code if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The pixels made available for editing don't necessarily contain the old data. This is specifically not guaranteed.

You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.


CategoryAPI, CategoryRender

None: SDL_LockTexture (last edited 2014-12-21 21:01:03 by PhilippWiesemann)

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