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Differences between revisions 28 and 29
Revision 28 as of 2012-08-27 11:53:41
Size: 1658
Editor: pallavnawani
Comment: Added warning about Bug No. 1586
Revision 29 as of 2012-09-28 10:24:33
Size: 1637
Editor: Sam Lantinga
Comment:
Deletions are marked like this. Additions are marked like this.
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Use this function to lock a portion of the texture for pixel access.''' Warning: See''' [[http://bugzilla.libsdl.org/show_bug.cgi?id=1586|Bug No. 1586]] ''' before using SDL_!LockTexture() and''' [[SDL_UnlockTexture]](). Use this function to lock a portion of the texture for '''write-only''' pixel access.
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The pixels made available for editing don't necessarily contain the old data. This is specifically ''not'' guaranteed. As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

DRAFT

SDL_LockTexture

Use this function to lock a portion of the texture for write-only pixel access.

Syntax

int SDL_LockTexture(SDL_Texture*    texture,
                    const SDL_Rect* rect,
                    void**          pixels,
                    int*            pitch)

Function Parameters

texture

the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING

rect

an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture

pixels

this is filled in with a pointer to the locked pixels, appropriately offset by the locked area

pitch

this is filled in with the pitch of the locked pixels

Return Value

Returns 0 on success or a negative error code if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.


CategoryAPI, CategoryRender

None: SDL_LockTexture (last edited 2014-12-21 21:01:03 by PhilippWiesemann)

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