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| int SDL_LockTexture (SDL_TextureID textureID, | int SDL_LockTexture (SDL_TextureID textureID, |
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| int markDirty, void **pixels, int *pitch) |
int markDirty, void **pixels, int *pitch) |
SDL_LockTexture
Use this function to /insert short function description here/.
Contents
Syntax
int SDL_LockTexture (SDL_TextureID textureID,
const SDL_Rect *rect,
int markDirty,
void **pixels,
int *pitch)
Function Parameters
textureID |
The texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING. |
rect |
A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. |
markDirty |
If this is nonzero, the locked area will be marked dirty when the texture is unlocked. |
pixels |
This is filled in with a pointer to the locked pixels, appropriately offset by the locked area. |
pitch |
This is filled in with the pitch of the locked pixels. |
Return Value
A value returned by SDL_FunctionName
Code Examples
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Remarks
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