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| int SDL_LockTexture (SDL_TextureID textureID, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch) |
int SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty, void ** pixels, int * pitch) |
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| [[SDL_DirtyTexture()]] [[SDL_UnlockTexture()]] |
.[[SDL_DirtyTexture]] .[[SDL_UnlockTexture]] |
SDL_LockTexture
Use this function to lock a portion of the texture for pixel access.
Contents
Syntax
int SDL_LockTexture(SDL_TextureID textureID,
const SDL_Rect * rect,
int markDirty,
void ** pixels,
int * pitch)
Function Parameters
textureID |
The texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING. |
rect |
A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. |
markDirty |
If this is nonzero, the locked area will be marked dirty when the texture is unlocked. |
pixels |
This is filled in with a pointer to the locked pixels, appropriately offset by the locked area. |
pitch |
This is filled in with the pitch of the locked pixels. |
Return Value
0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_STATIC
Code Examples
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Remarks
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