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| [[CategoryStruct]], [[CategoryEventsStruct]] | [[CategoryStruct]], [[CategoryEvents]] |
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SDL_MouseMotionEvent
A structure that contains mouse motion event structure information (event.motion.*).
Data Fields
Uint32 |
type |
SDL_MOUSEMOTION |
Uint32 |
windowID |
the window with mouse focus, if any |
Uint8 |
state |
the current button state |
Uint8 |
padding1 |
8 empty bits to total 32??? |
Uint8 |
padding2 |
8 empty bits to total 32??? |
Uint8 |
padding3 |
8 empty bits to total 32??? |
int |
x |
X coordinate, relative to window |
int |
y |
Y coordinate, relative to window |
int |
xrel |
the relative motion in the X direction |
int |
yrel |
the relative motion in the Y direction |
Code Examples
You can add your code example here
Remarks
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SDL_MouseMotionEvent() is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse^InWindow^???() is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState()).
If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. This is currently only implemented on Windows and Linux/Unix-alikes.
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