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| Use this function to pause and unpause audio playback. | Use this function to pause and unpause audio playback for the default audio device. |
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| This function pauses and unpauses the audio callback processing. It should be called with '''pause_on'''=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause. | This function pauses and unpauses the audio callback processing for the default audio device. It should be called with '''pause_on'''=0 after opening the default audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause. Use [[SDL_PauseAudioDevice]] to pause a non-default audio device. [[SDL_PauseAudio]]('''pause_on''') is equivalent to [[SDL_PauseAudioDevice]](1, '''pause_on'''). |
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SDL_PauseAudio
Use this function to pause and unpause audio playback for the default audio device.
Syntax
void SDL_PauseAudio(int pause_on)
Function Parameters
pause_on |
non-zero to pause, 0 to unpause |
Code Examples
You can add your code example here
Remarks
This function pauses and unpauses the audio callback processing for the default audio device. It should be called with pause_on=0 after opening the default audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.
Use SDL_PauseAudioDevice to pause a non-default audio device. SDL_PauseAudio(pause_on) is equivalent to SDL_PauseAudioDevice(1, pause_on).
