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- SDL_PauseAudio . . . 8 matches
- ...
= SDL_PauseAudio =
This function is a legacy means of pausing the audio device. New programs might want to use [[SDL_PauseAudioDevice]]() instead.
<<TableOfContents()>>
== Synt...
- SDL_OpenAudioDevice . . . 3 matches
- ...thing change. */
SDL_Log("We didn't get Float32 audio format.");
}
SDL_PauseAudioDevice(dev, 0); /* start audio playing. */
SDL_Delay(5000); /* let the audio ca...
- SDL_OpenAudio . . . 2 matches
- ...= want.format) {
SDL_Log("We didn't get Float32 audio format.");
}
SDL_PauseAudio(0); /* start audio playing. */
SDL_Delay(5000); /* let the audio callback play...
- SDL_GetAudioDeviceStatus . . . 1 match
- ...==
<<Include(SDL_AudioStatus, , , from="== Remarks ==", to="== Related Functions ==")>>
== Related Functions ==
.[[SDL_PauseAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_DequeueAudio . . . 1 match
- ...ed; if you are expecting to not need captured audio for some length of time, use [[SDL_PauseAudioDevice]]() to stop the capture device from queueing more data. This can be useful ...
- CategoryAudio . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Audio Device Management and Audio Playback =
'''Include File(s):''' [[http://hg.libsdl.org/...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
