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SDL_PauseAudio . . . 8 matches
... = SDL_PauseAudio = This function is a legacy means of pausing the audio device. New programs might want to use [[SDL_PauseAudioDevice]]() instead. <<TableOfContents()>> == Synt...

0.9k - rev: 9 (current) last modified: 2013-08-12 05:39:33

SDL_OpenAudioDevice . . . 3 matches
...thing change. */ SDL_Log("We didn't get Float32 audio format."); } SDL_PauseAudioDevice(dev, 0); /* start audio playing. */ SDL_Delay(5000); /* let the audio ca...

4.8k - rev: 26 (current) last modified: 2017-03-30 12:26:07

SDL_OpenAudio . . . 2 matches
...= want.format) { SDL_Log("We didn't get Float32 audio format."); } SDL_PauseAudio(0); /* start audio playing. */ SDL_Delay(5000); /* let the audio callback play...

2.8k - rev: 23 (current) last modified: 2018-10-01 10:02:23

SDL_GetAudioDeviceStatus . . . 1 match
...== <<Include(SDL_AudioStatus, , , from="== Remarks ==", to="== Related Functions ==")>> == Related Functions == .[[SDL_PauseAudioDevice]] ---- [[CategoryAPI]], [[CategoryAudio]]...

0.9k - rev: 7 (current) last modified: 2013-08-08 04:55:41

SDL_DequeueAudio . . . 1 match
...ed; if you are expecting to not need captured audio for some length of time, use [[SDL_PauseAudioDevice]]() to stop the capture device from queueing more data. This can be useful ...

3.1k - rev: 3 (current) last modified: 2016-09-29 21:29:28

CategoryAudio . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = Audio Device Management and Audio Playback = '''Include File(s):''' [[http://hg.libsdl.org/...

0.7k - rev: 13 (current) last modified: 2013-10-12 19:28:06

CategoryAPI . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API by Name = <<TableOfContents()>> == Hints == <<FullSearchCached(category:Catego...

0.5k - rev: 19 (current) last modified: 2013-08-10 05:04:50

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