#pragma section-numbers off #pragma disable-camelcase = SDL_PauseAudio = This function is a legacy means of pausing the audio device. New programs might want to use [[SDL_PauseAudioDevice]]() instead. <> == Syntax == {{{#!highlight cpp void SDL_PauseAudio(int pause_on) }}} == Function Parameters == ||'''pause_on'''||non-zero to pause, 0 to unpause|| == Code Examples == {{{#!highlight cpp SDL_PauseAudio(1); // audio callback is stopped when this returns. SDL_Delay(5000); // audio device plays silence for 5 seconds SDL_PauseAudio(0); // audio callback starts running again. }}} == Remarks == This function is equivalent to calling {{{#!highlight cpp SDL_PauseAudioDevice(1, pause_on); }}} and is only useful if you used the legacy [[SDL_OpenAudio]]() function. == Related Functions == .[[SDL_GetAudioStatus]] .[[SDL_PauseAudioDevice]] ---- [[CategoryAPI]], [[CategoryAudio]]