Results 1 - 6 of 6 results out of about 6839 pages. (2.68 seconds)
- SDL_PauseAudio . . . 3 matches
- ...is a legacy means of pausing the audio device. New programs might want to use [[SDL_PauseAudioDevice]]() instead.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
void SDL_P...
- SDL_OpenAudioDevice . . . 3 matches
- ...ng change. */
SDL_Log("We didn't get Float32 audio format.");
}
SDL_PauseAudioDevice(dev, 0); /* start audio playing. */
SDL_Delay(5000); /* let the audio callb...
- SDL_GetAudioDeviceStatus . . . 1 match
- ...==
<<Include(SDL_AudioStatus, , , from="== Remarks ==", to="== Related Functions ==")>>
== Related Functions ==
.[[SDL_PauseAudioDevice]]
----
[[CategoryAPI]], [[CategoryAudio]]...
- SDL_DequeueAudio . . . 1 match
- ... if you are expecting to not need captured audio for some length of time, use [[SDL_PauseAudioDevice]]() to stop the capture device from queueing more data. This can be useful dur...
- CategoryAudio . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Audio Device Management and Audio Playback =
'''Include File(s):''' [[http://hg.libsdl.org/...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
