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SDL_PumpEvents . . . 8 matches
... = SDL_PumpEvents = Use this function to pump the event loop, gathering events from the input devices. <<TableOfContents()>> == Syntax == {{{#!highlight cpp void SDL_PumpEvents(...

1.2k - rev: 5 (current) last modified: 2015-10-29 21:50:22

SDL_WaitEventTimeout . . . 2 matches
...DL_Event structure pointed to by '''event'''. As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that initialized the video subs...

1.2k - rev: 11 (current) last modified: 2015-04-26 18:51:25

SDL_WaitEvent . . . 2 matches
...DL_Event structure pointed to by '''event'''. As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that initialized the video subs...

1.0k - rev: 13 (current) last modified: 2015-04-26 18:50:55

SDL_QuitRequested . . . 2 matches
...dd your code example here }}} == Remarks == This is actually a macro that calls [[SDL_PumpEvents]]() followed by [[SDL_PeepEvents]](). Since it pumps the event queue, it can only ...

0.8k - rev: 6 (current) last modified: 2015-04-26 19:08:07

SDL_PeepEvents . . . 2 matches
...emoved from the queue|| {i} This function is thread-safe. You may have to call [[SDL_PumpEvents]]() before calling this function. Otherwise, the events may not be ready to be fil...

2.2k - rev: 15 (current) last modified: 2015-04-26 19:50:04

SDL_GetMouseState . . . 2 matches
...utton bitmask of the current button state. == Code Examples == {{{#!highlight cpp SDL_PumpEvents(); if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)) { SDL_Log(...

1.4k - rev: 18 (current) last modified: 2016-11-28 21:41:43

SDL_GetKeyboardState . . . 2 matches
...P]) { printf("Right and Up Keys Pressed.\n"); } }}} == Remarks == Note: Use [[SDL_PumpEvents]]() to update the state array. Note: This function gives you the current state af...

1.5k - rev: 14 (current) last modified: 2013-12-07 14:28:51

SDL_PollEvent . . . 1 match
...n event in the queue, but will not remove it. As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode. [[SDL...

1.5k - rev: 17 (current) last modified: 2018-10-30 06:19:43

SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP . . . 1 match
...he window message loop is not run|| ||1||the window message loop is processed in [[SDL_PumpEvents]]()|| == Default == By default SDL will process the windows message loop. == C...

1.3k - rev: 1 (current) last modified: 2014-06-22 21:08:34

SDL_FlushEvents . . . 1 match
...s. If you want to make sure that all pending OS events are flushed, you can call [[SDL_PumpEvents]]() on the main thread immediately before the flush call. == Related Functions ==...

1.1k - rev: 3 (current) last modified: 2014-07-09 08:33:10

SDL_FlushEvent . . . 1 match
...s. If you want to make sure that all pending OS events are flushed, you can call [[SDL_PumpEvents]]() on the main thread immediately before the flush call. == Related Functions ==...

1.0k - rev: 6 (current) last modified: 2014-07-09 08:33:26

CategoryEvents . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = Event Handling = '''Include File(s):''' [[http://hg.libsdl.org/SDL/file/default/include/SDL...

1.3k - rev: 15 (current) last modified: 2014-03-10 18:53:46

CategoryAPI . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API by Name = <<TableOfContents()>> == Hints == <<FullSearchCached(category:Catego...

0.5k - rev: 19 (current) last modified: 2013-08-10 05:04:50

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