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- SDL_GetQueuedAudioSize . . . 3 matches
- ...= Remarks ==
This is the number of bytes that have been queued for playback with [[SDL_QueueAudio]](), but have not yet been sent to the hardware.
Once we've sent it to the hardwa...
- SDL_ClearQueuedAudio . . . 2 matches
- ...device is always a no-op.
You have to use the audio callback or queue audio with [[SDL_QueueAudio]](), but not both.
You should not call [[SDL_LockAudio]]() on the device before c...
- Tutorials/AudioStream . . . 1 match
- ...d let SDL figure it out, you can do that too, but that's a different API (that's [[SDL_QueueAudio]]() and friends).
Here are some immediate uses for [[SDL_AudioStream]]:
* You w...
- SDL_DequeueAudio . . . 1 match
- ...re looking to queue audio for output on a non-callback playback device, you want [[SDL_QueueAudio]]() instead. SDL_!DequeueAudio() will always return 0 if you use it with playback...
- SDL_AudioSpec . . . 1 match
- ...uffer with silence.
With SDL >= 2.0.4 you can choose to avoid callbacks and use [[SDL_QueueAudio]]() instead, if you like. Just open your audio device with a NULL callback.
== Re...
- CategoryAudio . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Audio Device Management and Audio Playback =
'''Include File(s):''' [[http://hg.libsdl.org/...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
