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| int SDL_RenderCopy(SDL_Texture* texture, | int SDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, |
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<<Color2(purple,If there is no rendering context current or the driver doesn't support the requested operation it returns -1.)>> |
SDL_RenderCopy
Use this function to copy a portion of the texture to the current rendering target.
Contents
Syntax
int SDL_RenderCopy(SDL_Renderer* renderer,
SDL_Texture* texture,
const SDL_Rect* srcrect,
const SDL_Rect* dstrect)
Function Parameters
renderer |
the rendering context |
texture |
the source texture; see Remarks for details |
srcrect |
the source SDL_Rect structure or NULL for the entire texture |
dstrect |
the destination SDL_Rect structure or NULL for the entire rendering target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
