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The texture color is affected based on the color modulation set by [[SDL_SetTextureColorMod]](). The texture alpha is affected based on the alpha modulation set by [[SDL_SetTextureAlphaMod]](). The texture color is affected based on its color modulation set by [[SDL_SetTextureColorMod]]().

The texture alpha is affected based on its alpha modulation set by [[SDL_SetTextureAlphaMod]]().
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 .[[SDL_RenderLines]]
 .[[SDL_RenderPoints]]
 .[[SDL_RenderRect]]
 .[[SDL_RenderRects]]

SDL_RenderCopy

Use this function to copy a portion of the texture to the current rendering target.

Syntax

int SDL_RenderCopy(SDL_TextureID   textureID,
                   const SDL_Rect* srcrect,
                   const SDL_Rect* dstrect)

Function Parameters

textureID

the source texture; see Remarks for details

srcrect

a pointer to the source rectangle, or NULL for the entire texture

dstrect

a pointer to the destination rectangle, or NULL for the entire rendering target

Return Value

Returns 0 on success, or -1 if there is no rendering context current or the driver doesn't support the requested operation; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().

The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().

The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().


CategoryAPI, CategoryVideo

None: SDL_RenderCopy (last edited 2015-08-18 20:57:36 by PhilippWiesemann)

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