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Revision 3 as of 2010-01-17 21:38:51
Size: 1150
Editor: SheenaSmith
Comment: update function names
Revision 4 as of 2010-08-30 05:04:59
Size: 1162
Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
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||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT||
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Returns 0 on success or -1 if there is no rendering context current; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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''You can add useful comments here'' [[SDL_RenderDrawLine]]() draws the line to include both end points. If you want to draw multiple, connecting lines use [[SDL_RenderDrawLines]]() instead.
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 .[[SDL_RenderDrawLines]]???
 .[[SDL_RenderDrawPoint]]???
 .[[SDL_RenderDrawPoints]]???
 .[[SDL_RenderDrawRect]]???
 .[[SDL_RenderDrawRects]]???
 .[[SDL_RenderDrawLines]]
 .[[SDL_RenderDrawPoint]]
 .[[SDL_RenderDrawPoints]]
 .[[SDL_RenderDrawRect]]
 .[[SDL_RenderDrawRects]]

SDL_RenderDrawLine

Use this function to draw a line on the current rendering target.

Syntax

int SDL_RenderDrawLine(int x1,
                       int y1,
                       int x2,
                       int y2)

Function Parameters

x1

the x coordinate of the start point

y1

the y coordinate of the start point

x2

the x coordinate of the end point

y2

the y coordinate of the end point

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

SDL_RenderDrawLine() draws the line to include both end points. If you want to draw multiple, connecting lines use SDL_RenderDrawLines() instead.


CategoryAPI, CategoryVideo

None: SDL_RenderDrawLine (last edited 2017-01-14 23:03:56 by PhilippWiesemann)

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