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Revision 7 as of 2011-02-15 19:34:28
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Editor: SheenaSmith
Comment: update content - 2/14 changeset 5295 (as of 5145); moved to render.h
Revision 8 as of 2011-02-16 23:16:36
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Editor: SheenaSmith
Comment: update content - 2/16 changeset 5318 (as of 5147)
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int SDL_RenderDrawLine(int x1,
                       int y1,
                       int x2,
                       int y2)
int SDL_RenderDrawLine(SDL_Renderer* renderer,
                       int
x1,
                       int           y1,
                       int           x2,
                       int           y2)
Line 18: Line 19:
||'''renderer'''||the rendering context||

SDL_RenderDrawLine

Use this function to draw a line on the current rendering target.

Syntax

int SDL_RenderDrawLine(SDL_Renderer* renderer,
                       int           x1,
                       int           y1,
                       int           x2,
                       int           y2)

Function Parameters

renderer

the rendering context

x1

the x coordinate of the start point

y1

the y coordinate of the start point

x2

the x coordinate of the end point

y2

the y coordinate of the end point

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

SDL_RenderDrawLine() draws the line to include both end points. If you want to draw multiple, connecting lines use SDL_RenderDrawLines() instead.


CategoryAPI, CategoryRender

None: SDL_RenderDrawLine (last edited 2017-01-14 23:03:56 by PhilippWiesemann)

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