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Differences between revisions 2 and 3
Revision 2 as of 2010-01-10 19:05:18
Size: 1018
Editor: SheenaSmith
Comment: added DRAFT to top for removal after page is edited
Revision 3 as of 2010-01-17 21:39:43
Size: 1050
Editor: SheenaSmith
Comment: update function names
Deletions are marked like this. Additions are marked like this.
Line 5: Line 5:
= SDL_RenderLines = = SDL_RenderDrawLines =
Line 12: Line 12:
int SDL_RenderLines(const SDL_Point* points,
                    int count)
int SDL_RenderDrawLines(const SDL_Point* points,
                        int count)
Line 32: Line 32:
 .[[SDL_RenderLine]]???
 .[[SDL_RenderPoint]]???
 .[[SDL_RenderPoints]]???
 .[[SDL_RenderRect]]???
 .[[SDL_RenderRects]]???
 .[[SDL_RenderDrawLine]]???
 .[[SDL_RenderDrawPoint]]???
 .[[SDL_RenderDrawPoints]]???
 .[[SDL_RenderDrawRect]]???
 .[[SDL_RenderDrawRects]]???

DRAFT

SDL_RenderDrawLines

Use this function to draw a series of connected lines on the current rendering target.

Syntax

int SDL_RenderDrawLines(const SDL_Point* points,
                        int              count)

Function Parameters

points

the points along the lines

count

the number of points, drawing count-1 lines

Return Value

Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_RenderDrawLines (last edited 2017-01-14 23:00:16 by PhilippWiesemann)

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