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| int SDL_RenderDrawPoint(int x, int y) |
int SDL_RenderDrawPoint(SDL_Renderer* renderer, int x, int y) |
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| ||'''renderer'''||the rendering context|| |
SDL_RenderDrawPoint
Use this function to draw a point on the current rendering target.
Contents
Syntax
int SDL_RenderDrawPoint(SDL_Renderer* renderer,
int x,
int y)
Function Parameters
renderer |
the rendering context |
x |
the x coordinate of the point |
y |
the y coordinate of the point |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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