#pragma section-numbers off #pragma disable-camelcase = SDL_RenderDrawPoint = Use this function to draw a point on the current rendering target. <> == Syntax == {{{#!highlight cpp int SDL_RenderDrawPoint(SDL_Renderer* renderer, int x, int y) }}} == Function Parameters == ||'''renderer'''||the rendering context|| ||'''x'''||the x coordinate of the point|| ||'''y'''||the y coordinate of the point|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == [[SDL_RenderDrawPoint]]() draws a single point. If you want to draw multiple, use [[SDL_RenderDrawPoints]]() instead. == Related Functions == .[[SDL_RenderDrawLine]] .[[SDL_RenderDrawLines]] .[[SDL_RenderDrawPoints]] .[[SDL_RenderDrawRect]] .[[SDL_RenderDrawRects]] .[[SDL_RenderFillRect]] .[[SDL_RenderFillRects]] .[[SDL_RenderPresent]] .[[SDL_SetRenderDrawBlendMode]] .[[SDL_SetRenderDrawColor]] ---- [[CategoryAPI]], [[CategoryRender]]