SDL_RenderPoint
Use this function to draw a point on the current rendering target.
Contents
Syntax
int SDL_RenderPoint(int x,
int y)
Function Parameters
x |
the x coordinate of the point |
y |
the y coordinate of the point |
Return Value
Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.
Code Examples
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Remarks
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