Draw multiple points on the current rendering target.
int SDL_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points,
int count);
renderer |
the rendering context |
points |
an array of SDL_Point structures that represent the points to draw |
count |
the number of points to draw |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.