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| = SDL_RenderPoints = | = SDL_RenderDrawPoints = |
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| int SDL_RenderPoints(const SDL_Point* points, int count) |
int SDL_RenderDrawPoints(const SDL_Point* points, int count) |
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| .[[SDL_RenderLine]]??? .[[SDL_RenderLines]]??? .[[SDL_RenderPoint]]??? .[[SDL_RenderRect]]??? .[[SDL_RenderRects]]??? |
.[[SDL_RenderDrawLine]]??? .[[SDL_RenderDrawLines]]??? .[[SDL_RenderDrawPoint]]??? .[[SDL_RenderDrawRect]]??? .[[SDL_RenderDrawRects]]??? |
DRAFT |
SDL_RenderDrawPoints
Use this function to draw some number of points on the current rendering target.
Contents
Syntax
int SDL_RenderDrawPoints(const SDL_Point* points,
int count)
Function Parameters
points |
the points to draw |
count |
the number of points to draw |
Return Value
Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.
Code Examples
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Remarks
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