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| Use this function to draw some number of points on the current rendering target. | Use this function to draw multiple points on the current rendering target. |
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| Returns 0 on success or -1 if there is no rendering context current; call [[SDL_GetError]]() for more information. | Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
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| .[[SDL_RenderDrawLine]]??? .[[SDL_RenderDrawLines]]??? .[[SDL_RenderDrawPoint]]??? .[[SDL_RenderDrawRect]]??? .[[SDL_RenderDrawRects]]??? |
.[[SDL_RenderDrawLine]] .[[SDL_RenderDrawLines]] .[[SDL_RenderDrawPoint]] .[[SDL_RenderDrawRect]] .[[SDL_RenderDrawRects]] .[[SDL_SetRenderDrawBlendMode]] .[[SDL_SetRenderDrawColor]] |
SDL_RenderDrawPoints
Use this function to draw multiple points on the current rendering target.
Contents
Syntax
int SDL_RenderDrawPoints(const SDL_Point* points,
int count)
Function Parameters
points |
the points to draw |
count |
the number of points to draw |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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