#pragma section-numbers off #pragma disable-camelcase = SDL_RenderDrawPoints = Use this function to draw multiple points on the current rendering target. <> == Syntax == {{{#!highlight cpp int SDL_RenderDrawPoints(SDL_Renderer* renderer, const SDL_Point* points, int count) }}} == Function Parameters == ||'''renderer'''||the rendering context|| ||'''points'''||an array of [[SDL_Point]] structures that represent the points to draw|| ||'''count'''||the number of points to draw|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_RenderDrawLine]] .[[SDL_RenderDrawLines]] .[[SDL_RenderDrawPoint]] .[[SDL_RenderDrawRect]] .[[SDL_RenderDrawRects]] .[[SDL_RenderFillRect]] .[[SDL_RenderFillRects]] .[[SDL_RenderPresent]] .[[SDL_SetRenderDrawBlendMode]] .[[SDL_SetRenderDrawColor]] ---- [[CategoryAPI]], [[CategoryRender]]