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Differences between revisions 1 and 10 (spanning 9 versions)
Revision 1 as of 2009-12-20 00:14:34
Size: 785
Editor: SheenaSmith
Comment: create page, add content
Revision 10 as of 2010-08-30 05:30:55
Size: 1009
Editor: SheenaSmith
Comment: add RF
Deletions are marked like this. Additions are marked like this.
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= SDL_RenderRect =
Use this function to fill the current rendering target with the drawing color.
= SDL_RenderDrawRect =
Use this function to draw a rectangle on the current rendering target.
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int SDL_RenderRect(const SDL_Rect* rect) int SDL_RenderDrawRect(const SDL_Rect* rect)
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||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL for the entire rendering target|| ||'''rect'''||a pointer to the destination rectangle of type [[SDL_Rect]], or NULL to outline the entire rendering target||
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Returns 0 on success or -1 if there is no rendering context current; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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 .[[SDL_RenderRects]]???  .[[SDL_RenderDrawLine]]
 .[[SDL_RenderDrawLines]]
 .[[SDL_RenderDrawPoint]]
 .[[SDL_RenderDrawPoints]]
 .[[SDL_RenderDrawRects]]
 .[[SDL_RenderFillRect]]
 .[[SDL_RenderFillRects]]
 .[[SDL_SetRenderDrawBlendMode]]
 .[[SDL_SetRenderDrawColor]]

SDL_RenderDrawRect

Use this function to draw a rectangle on the current rendering target.

Syntax

int SDL_RenderDrawRect(const SDL_Rect* rect)

Function Parameters

rect

a pointer to the destination rectangle of type SDL_Rect, or NULL to outline the entire rendering target

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_RenderDrawRect (last edited 2011-02-16 23:19:22 by SheenaSmith)

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