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| = SDL_RenderRect = Use this function to fill the current rendering target with the drawing color. |
= SDL_RenderDrawRect = Use this function to draw a rectangle on the current rendering target with the drawing color. |
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| int SDL_RenderRect(const SDL_Rect* rect) | int SDL_RenderDrawRect(const SDL_Rect* rect) |
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| ||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL for the entire rendering target|| | ||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL to outline the entire rendering target|| |
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| .[[SDL_RenderLine]]??? .[[SDL_RenderLines]]??? .[[SDL_RenderPoint]]??? .[[SDL_RenderPoints]]??? .[[SDL_RenderRects]]??? |
.[[SDL_RenderDrawLine]]??? .[[SDL_RenderDrawLines]]??? .[[SDL_RenderDrawPoint]]??? .[[SDL_RenderDrawPoints]]??? .[[SDL_RenderDrawRects]]??? |
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SDL_RenderDrawRect
Use this function to draw a rectangle on the current rendering target with the drawing color.
Contents
Syntax
int SDL_RenderDrawRect(const SDL_Rect* rect)
Function Parameters
rect |
a pointer to the destination rectangle [[SDL_Rect]], or NULL to outline the entire rendering target |
Return Value
Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.
Code Examples
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Remarks
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