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Differences between revisions 6 and 8 (spanning 2 versions)
Revision 6 as of 2010-01-10 19:03:41
Size: 1035
Editor: SheenaSmith
Comment: added DRAFT to top for removal after page is edited
Revision 8 as of 2010-01-17 22:38:08
Size: 1085
Editor: SheenaSmith
Comment: content corrections
Deletions are marked like this. Additions are marked like this.
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= SDL_RenderRect =
Use this function to fill the current rendering target with the drawing color.
= SDL_RenderDrawRect =
Use this function to draw a rectangle on the current rendering target with the drawing color.
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int SDL_RenderRect(const SDL_Rect* rect) int SDL_RenderDrawRect(const SDL_Rect* rect)
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||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL for the entire rendering target|| ||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL to outline the entire rendering target||
Line 31: Line 31:
 .[[SDL_RenderLine]]???
 .[[SDL_RenderLines]]???
 .[[SDL_RenderPoint]]???
 .[[SDL_RenderPoints]]???
 .[[SDL_RenderRects]]???
 .[[SDL_RenderDrawLine]]???
 .[[SDL_RenderDrawLines]]???
 .[[SDL_RenderDrawPoint]]???
 .[[SDL_RenderDrawPoints]]???
 .[[SDL_RenderDrawRects]]???

DRAFT

SDL_RenderDrawRect

Use this function to draw a rectangle on the current rendering target with the drawing color.

Syntax

int SDL_RenderDrawRect(const SDL_Rect* rect)

Function Parameters

rect

a pointer to the destination rectangle [[SDL_Rect]], or NULL to outline the entire rendering target

Return Value

Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_RenderDrawRect (last edited 2011-02-16 23:19:22 by SheenaSmith)

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