|
Size: 1063
Comment: update function names
|
Size: 1085
Comment: content corrections
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 6: | Line 6: |
| Use this function to fill the current rendering target with the drawing color. | Use this function to draw a rectangle on the current rendering target with the drawing color. |
| Line 16: | Line 16: |
| ||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL for the entire rendering target|| | ||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL to outline the entire rendering target|| |
DRAFT |
SDL_RenderDrawRect
Use this function to draw a rectangle on the current rendering target with the drawing color.
Contents
Syntax
int SDL_RenderDrawRect(const SDL_Rect* rect)
Function Parameters
rect |
a pointer to the destination rectangle [[SDL_Rect]], or NULL to outline the entire rendering target |
Return Value
Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
