#pragma section-numbers off #pragma disable-camelcase = SDL_RenderDrawRect = Use this function to draw a rectangle on the current rendering target. <> == Syntax == {{{#!highlight cpp int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect) }}} == Function Parameters == ||'''renderer'''||the rendering context|| ||'''rect'''||an [[SDL_Rect]] structure representing the rectangle to draw, or NULL to outline the entire rendering target|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_RenderDrawLine]] .[[SDL_RenderDrawLines]] .[[SDL_RenderDrawPoint]] .[[SDL_RenderDrawPoints]] .[[SDL_RenderDrawRects]] .[[SDL_RenderFillRect]] .[[SDL_RenderFillRects]] .[[SDL_RenderPresent]] .[[SDL_SetRenderDrawBlendMode]] .[[SDL_SetRenderDrawColor]] ---- [[CategoryAPI]], [[CategoryRender]]