SDL_RenderRect
Use this function to fill the current rendering target with the drawing color.
Contents
Syntax
int SDL_RenderRect(const SDL_Rect* rect)
Function Parameters
rect |
a pointer to the destination rectangle [[SDL_Rect]], or NULL for the entire rendering target |
Return Value
Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
