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| int SDL_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect** rects, int count) |
int SDL_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect* rects, int count) |
SDL_RenderDrawRects
Use this function to draw some number of rectangles on the current rendering target.
Contents
Syntax
int SDL_RenderDrawRects(SDL_Renderer* renderer,
const SDL_Rect* rects,
int count)
Function Parameters
renderer |
the rendering context |
rects |
a pointer to an array of destination SDL_Rect structures |
count |
the number of rectangles |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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