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Get the D3D11 device associated with a renderer.


ID3D11Device* SDL_RenderGetD3D11Device(SDL_Renderer * renderer);

Function Parameters


the renderer from which to get the associated D3D11 device

Return Value

Returns the D3D11 device associated with given renderer or NULL if it is not a D3D11 renderer; call SDL_GetError() for more information.


Once you are done using the device, you should release it to avoid a resource leak.


This function is available since SDL 2.0.16.


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