#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^* = SDL_RenderGetD3D9Device = Use this function to get the D3D device associated with a renderer. <> == Syntax == {{{#!highlight cpp IDirect3DDevice9* SDL_RenderGetD3D9Device(SDL_Renderer* renderer) }}} == Function Parameters == ||'''renderer'''||the renderer from which to get the associated D3D device|| == Return Value == Returns the D3D device associated with given renderer or NULL if it is not a D3D renderer; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == Once you are done using the device, you should release it to avoid a resource leak. == Version == This function is available since SDL 2.0.1. ---- [[CategoryAPI]], [[CategorySystem]] ##See the Style Guide for instructions on editing the footer.